To escape the chopping block, your cards must be cohesive, interesting, and flavorful!
This season, we're changing up the formula a bit. Rather than have set criteria for the round, you get to choose which and how many criteria you want to fulfill from a list of 33 criteria. This means that you can potentially burn through all the criteria and have a final round with no restrictions, or you might end up with mutually exclusive criteria if you choose poorly. For reference, standard chopped rounds progress like so: 4 4 4 5 7 9 and we will be following the same number of cards as usual; 2 2 2 3 3 3. (Unless we get fewer contestants than normal, then the number of rounds will be fewer, and one of the two card rounds will be cut.) Submissions are due at 4PM MST each Saturday, grades and the next round's criteria will be posted at that same time. At the end of each round, the bottom 1/4 of scoring contestants will be eliminated, rounded to the nearest number. The final round will be graded, then each surviving contestant's cumulative grades will be compared to choose a winner.
If you have questions about whether or not something fits the criteria during any round, merely write an explanation why you think what you made does. Provided the explanation is not too absurd and/or gaming the system, I'll allow it. That said, I will be available at least once a day to provide clarifications. In your submission, please indicate which criteria are fulfilled by which card. If you wish to accompany your cards with notes regarding them, that is welcome and in keeping with how the reality TV show operates. Don't feel pressured to do so, if you don't want to.
A minor matter of record keeping: When posting your submission, post your copy of the criteria list, with previously used criteria in strikethrough.
Now that all that is out of the way, let's get started.
The Grand Buffet
* Draws a card the turn it is played, and cares about what that card is * Resolves at the end of the turn * An illusion that becomes reality * Obsessive behavior of an otherwise brilliant mind * Three entities represented on one creature card * An artifical moon with a specific purpose * A fake that is more than the orignal * A creation rebelling against its creator * A card that gives itself to at least one opponent * Has ": <cardname> Deals 1 damage to any target." * Counters spells of a single card type. * Has two keywords, where the first letter of one is the last letter of the other * Is a creature of one medium that has adapted to another. (water, land, air, space, interdimensional space, etc) * You can have up to 9 copies of the card in the deck * Is a non-blue, non-green mutant * A member of the aristocracy that lives in floating cities above the working poor * Is a natural enemy/strategic counter to a card from previous round that someone else made * A necessary madness * Uses an original counter type (Past examples: Divinity, gold, fate, etc) * From a canonical plane, thousands of years in the future from the last time it was shown in WotC media. * A monocolor rare/mythic rare that uses flavor to justify a significant color bleed. (eg: Form of the Dragon having a Moat effect) * Is a planar chaos version of a legendary creature * Is non-white and merciful * Earns the ire of all they meet * Has an original variant of an instant/sorcery keyword (eg gravestorm qualified when it came out) * Is an aura that transforms * Interacts with a celestial body (star, moon, asteroid, etc) * Overwhelms something with a single emotion * A planeswalker with only one activated ability and one static ability * An action and its reverse * Something that is somewhere in the uncanny valley, for a given race * Produces mana * Affects all creatures on the battlefield
Joined: Sep 22, 2013 Posts: 4084 Location: somewhere btwn Achilles and the tortoise
Preferred Pronoun Set: ♀
three entities, obsessive behavior of an otherwise brilliant mind, a necessary madness
The Fates Unraveled — Legendary Creature — Hag God , : Put the top X cards of each player's library into their respective graveyards, where X is target creature's converted mana cost. , : Target creature's controller loses life equal to its toughness. , : Target creature deals damage to itself equal to its power. : Untap The Fates Unraveled. 1/3
planeshifted legendary, nonwhite merciful
Teferi, the Worldtender — Legendary Creature — Human Druid Indestructible Your opponents can't cast spells during your turn. At the beginning of each other player's untap step, you may put a land card from your hand onto the battlefield. To save all planes, he must restore his own. 4/3
Pro Tour: YMTC: SECOND ONE IS OVER STAY TUNED FOR THIRD ONE The BLOCK I'm currently pretending I'll finish:Fleets Of Ossia (complete!) | Wavebreak (complete!) | The Second Flood (in progress!) Razorborne and friends teach music theory to chumps like you:12tone
* Draws a card the turn it is played, and cares about what that card is * Resolves at the end of the turn * An illusion that becomes reality * Obsessive behavior of an otherwise brilliant mind * Three entities represented on one creature card * An artifical moon with a specific purpose * A fake that is more than the orignal * A creation rebelling against its creator * A card that gives itself to at least one opponent * Has ": <cardname> Deals 1 damage to any target." * Counters spells of a single card type. * Has two keywords, where the first letter of one is the last letter of the other * Is a creature of one medium that has adapted to another. (water, land, air, space, interdimensional space, etc) * You can have up to 9 copies of the card in the deck * Is a non-blue, non-green mutant * A member of the aristocracy that lives in floating cities above the working poor * Is a natural enemy/strategic counter to a card from previous round that someone else made * A necessary madness * Uses an original counter type (Past examples: Divinity, gold, fate, etc) * From a canonical plane, thousands of years in the future from the last time it was shown in WotC media. * A monocolor rare/mythic rare that uses flavor to justify a significant color bleed. (eg: Form of the Dragon having a Moat effect) * Is a planar chaos version of a legendary creature * Is non-white and merciful * Earns the ire of all they meet * Has an original variant of an instant/sorcery keyword (eg gravestorm qualified when it came out) * Is an aura that transforms * Interacts with a celestial body (star, moon, asteroid, etc) * Overwhelms something with a single emotion * A planeswalker with only one activated ability and one static ability * An action and its reverse * Something that is somewhere in the uncanny valley, for a given race * Produces mana * Affects all creatures on the battlefield
* An action and its reverse
Ebb - Instant Each player puts a creature he or she controls into their libraries third from the top. "May the tides claim our worries for now." ////////// Fuse ////////// Flow - Instant Scry 2. Each player draws a card. "So that this day, we may dance yet again with inspiration."
* Is non-white and merciful * Affects all creatures on the battlefield
Mundar, Merciful Butcher - Legendary Creature - Orc Warrior Menace At the beginning of each end step, destroy all other creatures that was dealt damage this turn. : Regenerate ~. "The mercy I give is the end of your suffering." 2/2
Last edited by Confused on Wed Mar 20, 2019 1:04 pm, edited 5 times in total.
* Draws a card the turn it is played, and cares about what that card is * Resolves at the end of the turn * An illusion that becomes reality * Obsessive behavior of an otherwise brilliant mind * Three entities represented on one creature card * An artifical moon with a specific purpose * A fake that is more than the orignal * A creation rebelling against its creator * A card that gives itself to at least one opponent * Has ": <cardname> Deals 1 damage to any target." * Counters spells of a single card type. * Has two keywords, where the first letter of one is the last letter of the other * Is a creature of one medium that has adapted to another. (water, land, air, space, interdimensional space, etc) * You can have up to 9 copies of the card in the deck * Is a non-blue, non-green mutant * A member of the aristocracy that lives in floating cities above the working poor * Is a natural enemy/strategic counter to a card from previous round that someone else made * A necessary madness * Uses an original counter type (Past examples: Divinity, gold, fate, etc) * From a canonical plane, thousands of years in the future from the last time it was shown in WotC media. * A monocolor rare/mythic rare that uses flavor to justify a significant color bleed. (eg: Form of the Dragon having a Moat effect) * Is a planar chaos version of a legendary creature * Is non-white and merciful * Earns the ire of all they meet * Has an original variant of an instant/sorcery keyword (eg gravestorm qualified when it came out) * Is an aura that transforms * Interacts with a celestial body (star, moon, asteroid, etc) * Overwhelms something with a single emotion * A planeswalker with only one activated ability and one static ability * An action and its reverse * Something that is somewhere in the uncanny valley, for a given race * Produces mana * Affects all creatures on the battlefield
* Is a non-blue, non-green mutant * Is non-white and merciful * A member of the aristocracy that lives in floating cities above the working poor * From a canonical plane, thousands of years in the future from the last time it was shown in WotC media. * A monocolor rare/mythic rare that uses flavor to justify a significant color bleed. (eg: Form of the Dragon having a Moat effect) * Uses an original counter type (Past examples: Divinity, gold, fate, etc)
Trias Karlov, Refined Plutocrat Legendary Creature - Mutant Advisor Whenever a player pays life, put that many wealth counters on Trias Karlov. Creatures can't attack you or planeswalkers you control unless their controller pays for each wealth counter on Trias Karlov. Sacrifice a nontoken creature: Remove a number of wealth counters equal to the sacrificed creature's power from Trias Karlov. Any player may activate this ability. A hundred generations of the Karlov line have followed since the fall of the Obzedat. Their manner changed constantly, their holdings shifted steadily, and even their race was lost along the line to history and the demands of Upper Ravnican aesthetics. The wealth remained, eternal and indomitable. 1/3
* A planeswalker with only one activated ability and one static ability * Something that is somewhere in the uncanny valley, for a given race * Produces mana
Nissa, Wonder of Gilt-Leaf Legendary Planeswalker - Nissa : Add When Nissa, Wonder of Gilt Leaf is put into a graveyard from the battlefield, return her to her owner's hand. "How can something so strange be so beautiful? Or should I ask how something so beautiful can be so strange?" - Dwynen
_________________
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."
*I'm going to add a special extra criterion for myself: All my cards in this thread must feature a quotation by a notable philosopher in a Magic context, and I can't use the same person twice.
The Grand Buffet
* Draws a card the turn it is played, and cares about what that card is * Resolves at the end of the turn * An illusion that becomes reality * Obsessive behavior of an otherwise brilliant mind * Three entities represented on one creature card * An artifical moon with a specific purpose * A fake that is more than the orignal * A creation rebelling against its creator * A card that gives itself to at least one opponent * Has ": <cardname> Deals 1 damage to any target." * Counters spells of a single card type * Has two keywords, where the first letter of one is the last letter of the other * Is a creature of one medium that has adapted to another. (water, land, air, space, interdimensional space, etc) * You can have up to 9 copies of the card in the deck * Is a non-blue, non-green mutant * A member of the aristocracy that lives in floating cities above the working poor * Is a natural enemy/strategic counter to a card from previous round that someone else made * A necessary madness * Uses an original counter type (Past examples: Divinity, gold, fate, etc) * From a canonical plane, thousands of years in the future from the last time it was shown in WotC media. * A monocolor rare/mythic rare that uses flavor to justify a significant color bleed. (eg: Form of the Dragon having a Moat effect) * Is a planar chaos version of a legendary creature * Is non-white and merciful * Earns the ire of all they meet * Has an original variant of an instant/sorcery keyword (eg gravestorm qualified when it came out) * Is an aura that transforms * Interacts with a celestial body (star, moon, asteroid, etc) * Overwhelms something with a single emotion * A planeswalker with only one activated ability and one static ability * An action and its reverse * Something that is somewhere in the uncanny valley, for a given race * Produces mana * Affects all creatures on the battlefield
A creation rebelling against its creator is a non-blue, non-green mutant.
Defiant Prototype - Creature - Metathran Mutant Rebel Protection from blue. , : If X is equal to or greater than the number of cards in target opponent's hand, search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library. "I refuse to be erased! I will stand as a witness against you; a witness that you are a second-rate author!” - Soren Kierkegaard, to Urza. 3/2
A necessary madness that affects all creatures on the battlefield.
Selesymbiosis - Enchantment At end of turn, put a +1/+1 counter on each creature, then put a +1/+1 counter on each creature you control. "Insanity in individuals is something rare - but in groups, parties, nations and epochs, it is the rule." - Nietzsche, "Twilight of the Guildpact".
Joined: Jun 04, 2014 Posts: 13016 Location: Freedom
Preferred Pronoun Set: they
so the typical round structure is 15 cards total, meaning slightly over 2 criteria per card, but this seems to not be getting as many entrants so we may drop a round, down to 13 cards total, requiring about 2.5. to be safe, Imma try to start with three per card, to make sure I don't get stuck with too many. also, to help keep me organized, I sorted the criteria by type:
Grand Buffet
Mechanical: * Draws a card the turn it is played, and cares about what that card is * Resolves at the end of the turn * A card that gives itself to at least one opponent * Has ": <cardname> Deals 1 damage to any target." * Counters spells of a single card type. * You can have up to 9 copies of the card in the deck * Uses an original counter type (Past examples: Divinity, gold, fate, etc) * Has an original variant of an instant/sorcery keyword (eg gravestorm qualified when it came out) * Is an aura that transforms * A planeswalker with only one activated ability and one static ability * Produces mana * Affects all creatures on the battlefield
Flavor: * An illusion that becomes reality * Obsessive behavior of an otherwise brilliant mind * Three entities represented on one creature card * An artificial moon with a specific purpose * A fake that is more than the original * A creation rebelling against its creator * A member of the aristocracy that lives in floating cities above the working poor * Is a creature of one medium that has adapted to another. (water, land, air, space, interdimensional space, etc) * Is a non-blue, non-green mutant * A necessary madness * From a canonical plane, thousands of years in the future from the last time it was shown in WotC media. * Is a planar chaos version of a legendary creature * Is non-white and merciful * Earns the ire of all they meet * Interacts with a celestial body (star, moon, asteroid, etc) * Overwhelms something with a single emotion * An action and its reverse * Something that is somewhere in the uncanny valley, for a given race
Misc.: * Has two keywords, where the first letter of one is the last letter of the other * Is a natural enemy/strategic counter to a card from previous round that someone else made * A monocolor rare/mythic rare that uses flavor to justify a significant color bleed. (eg: Form of the Dragon having a Moat effect)
that's 12 mechanical ones, 18 flavor ones, and 3 that are sort of both or neither, so if I try to get at least one of each and try to combine pairs of flavor ones where possible, this should be pretty doable.
Phantasmal Embrace- Enchantment-Aura Enchant creature Enchanted creature gets +3/+3 and gains flying. When enchanted creature becomes the target of a spell or ability, sacrifice it and transform Phantasmal Embrace. "It is, of course, well known among scholars that dragons are no more than a fantasy designed to keep the population in line..."~Grevin Eir, Lecturer in Crytozoology // Aetherform Whelp Creature-Dragon Flying "...but it should be noted that even fantasies can be deadly in the hands of an incautious magician." 3/3
-aura that transforms, illusion becoming reality, fake that is more than the original (it's becomes a real dragon in a world where dragons are fake), creation rebelling against its creator (the illusionist conjures the fake version, but when they get disrupted it takes the opportunity to kill them and become real.)
cost was hard here. the phantasm ability is a drawback, but the aura and the body are both strong. in the end I looked to Drake Umbra and Angelic Reward for guidance. neither one is absurdly good, and this is probably better, but the phantasm vulnerability means your giant flyer is exposed in ways those cards don't do. I considered putting it at 4 and just saying it was a rare that was pushed for constructed, but I think 5CMC, probably uncommon, is where this actually wants to sit.
Skybrood Baroness- Creature-Vampire Flying, lifelink When Skybrood Baroness enters the battlefield, it deals 1 damage to each other creature. Whenever a creature dealt damage this way dies this turn, you lose 2 life. "You are fortunate that your labor is still required in the mines. Next time you cross the Sovereignty, I will not be so merciful." 3/4
basically you can ping everything and gain a bunch of life but you don't want them to actually die 'cause then you're losing potential workers. I thought it was cute.
-affects all creatures on the battlefield (technically all others, hope that's ok.), a member of a floating-city aristocracy (Skybrood, the Sovereignty, references to forced labor), is non-white and merciful (doesn't actually want to kill things.)
Grand Buffet
Mechanical: * Draws a card the turn it is played, and cares about what that card is * Resolves at the end of the turn * A card that gives itself to at least one opponent * Has ": <cardname> Deals 1 damage to any target." * Counters spells of a single card type. * You can have up to 9 copies of the card in the deck * Uses an original counter type (Past examples: Divinity, gold, fate, etc) * Has an original variant of an instant/sorcery keyword (eg gravestorm qualified when it came out) * Is an aura that transforms * A planeswalker with only one activated ability and one static ability * Produces mana * Affects all creatures on the battlefield
Flavor: * An illusion that becomes reality * Obsessive behavior of an otherwise brilliant mind * Three entities represented on one creature card * An artificial moon with a specific purpose * A fake that is more than the original * A creation rebelling against its creator * A member of the aristocracy that lives in floating cities above the working poor * Is a creature of one medium that has adapted to another. (water, land, air, space, interdimensional space, etc) * Is a non-blue, non-green mutant * A necessary madness * From a canonical plane, thousands of years in the future from the last time it was shown in WotC media. * Is a planar chaos version of a legendary creature * Is non-white and merciful * Earns the ire of all they meet * Interacts with a celestial body (star, moon, asteroid, etc) * Overwhelms something with a single emotion * An action and its reverse * Something that is somewhere in the uncanny valley, for a given race
Misc.: * Has two keywords, where the first letter of one is the last letter of the other * Is a natural enemy/strategic counter to a card from previous round that someone else made * A monocolor rare/mythic rare that uses flavor to justify a significant color bleed. (eg: Form of the Dragon having a Moat effect)
Pro Tour: YMTC: SECOND ONE IS OVER STAY TUNED FOR THIRD ONE The BLOCK I'm currently pretending I'll finish:Fleets Of Ossia (complete!) | Wavebreak (complete!) | The Second Flood (in progress!) Razorborne and friends teach music theory to chumps like you:12tone
Hmm. If I cut off the entry round here, I would have to cut two rounds. Or, I could have the first two rounds not eliminate players. The final possibility is to postpone the deadline of the entry round for one more week. What are your preferences, current and prospective contestants?
Joined: Jun 04, 2014 Posts: 13016 Location: Freedom
Preferred Pronoun Set: they
I suspect leaving it open won't do much: the additional complexity of the format is likely scaring folks away, so adding more time isn't gonna lure them in. I'm fine with whichever solution, though.
Pro Tour: YMTC: SECOND ONE IS OVER STAY TUNED FOR THIRD ONE The BLOCK I'm currently pretending I'll finish:Fleets Of Ossia (complete!) | Wavebreak (complete!) | The Second Flood (in progress!) Razorborne and friends teach music theory to chumps like you:12tone
Upon further reflection, I think I will go with a sort of compromise. Until the deadline of round 2, the contest is open to all entrants, who can submit for both entry rounds. At the end of round 3, eliminations will begin. Grades for round 1 will be up in a bit.
The Fates Unraveled - By process of elimination, the black ability is Clotho, which is a bit of a stretch, but I can sort of see it when creatures have ties to their summoners. The abilities themselves are rather powerful, but the color diversity and density neatly balances that out. I love the flavor of the card, I had never considered what the fates could do if they were to take an active role, and this is suitably intimidating. This would make for a fine commander, plenty of room to build around. 10/10 Teferi, the Worldtender - A logical color for the shift, and a nice mechanical reference to City of Solitude. It is interesting to see replanting instead of phasing his homeland back in, perhaps hinting at some alternate history where he did not phase out Shiv and Jamuraa. All in all, a very solid colorshift that works well with all the green card draw of planar chaos. 10/10 Total: 20/20
Confused
Ebb & Flow - It's not exactly a complete reversal, but it's close enough. It's a little awkward to use well, but there is enough utility in the separate modes that it works out alright. I feel like the flavor text tracked too closely to the mechancis, straying a little from the name and concept of the card. 8.5/10 Mundar, Merciful Butcher - This is pretty dang scary, but fits well with black/red's idea of mercy. Works well on offense and defense. The flavortext is a bit on the nose. 9/10 Total: 17.5/20
Tevish Szat
Trias Karlov, Refined Plutocrat - Wow, that is a lot of criteria for one card. Well done on weaving it all together. Gaining wealth from general loss is a pretty significant accomplishment, well in line with the guild and a fitting legacy of Teysa. The card itself feels very black, and does its job well. 10/10 Nissa, Wonder of Gilt-Leaf - There isn't a very strong sense of the unease an uncanny valley inhabitant should provoke, despite the flavor text. Regarding the power level, it's a little worse than a lot of mana dorks. That said, it is a neat trick, and very green to come back again and again. 8.5/10 Total: 18.5/20
Eph
Defiant Prototype - Had to read up a bit on metathran, but the flavor ties the abilities together well enough. It's an odd recruiting ability, but it is vulnerable to the opponent drawing cards at instant speed, perhaps gaining intel that would foil the attempt. That is some good flavor through mechanics. As for the quote... It kinda fits, but I feel that using the philosopher's unadapted name is a step over the line of including real world quotes on magic cards. I want to have the sense that this is something from the magic universe, even if it echoes a real world sentiment. That said, I won't penalize you on it this round, but please change the philosopher's name slightly in the coming submissions. 9.5/10 Selesymbiosis - Interesting. Selesnya likes having much bigger creatures, probably for lifelink. Simic likes spreading cytoplasts, and manipulating enemies through them. This feels like it could get out of hand quickly, but also a bad setup on your side could be fatal. I like it. Unfortunately, the quote and the name are only distantly related, and once again, I would like Nietzche to be more firmly photoshopped to look ravnican. 9/10 Total: 18.5/20
razorborne
Phantasmal Embrace - This is a really neat effect, combining illusionary mechanics with blue's polymorph mechanics. I would dearly love to see the set this comes from, the idea of illusions being dangerous in this manner is novel and intriguing. The power level feels right, both as a useful aura and as a consolation creature. 10/10 Skybrood Baroness - This is a good depiction of the "vampires as shepherds of human livestock" dynamic. The pinging is weak enough that it does work as flavored, and has interesting implications that you gain and lose life according to the business practices of the vampire nobility. The card does make me wonder what kind of deck would purposefully try to drain and not kill enemy creatures, that could be an interesting set. 10/10 Total: 20/20
* Draws a card the turn it is played, and cares about what that card is * Resolves at the end of the turn * An illusion that becomes reality * Obsessive behavior of an otherwise brilliant mind * Three entities represented on one creature card * An artifical moon with a specific purpose * A fake that is more than the orignal * A creation rebelling against its creator * A card that gives itself to at least one opponent * Has ": <cardname> Deals 1 damage to any target." * Counters spells of a single card type. * Has two keywords, where the first letter of one is the last letter of the other * Is a creature of one medium that has adapted to another. (water, land, air, space, interdimensional space, etc) * You can have up to 9 copies of the card in the deck * Is a non-blue, non-green mutant * A member of the aristocracy that lives in floating cities above the working poor * Is a natural enemy/strategic counter to a card from previous round that someone else made * A necessary madness * Uses an original counter type (Past examples: Divinity, gold, fate, etc) * From a canonical plane, thousands of years in the future from the last time it was shown in WotC media. * A monocolor rare/mythic rare that uses flavor to justify a significant color bleed. (eg: Form of the Dragon having a Moat effect) * Is a planar chaos version of a legendary creature * Is non-white and merciful * Earns the ire of all they meet * Has an original variant of an instant/sorcery keyword (eg gravestorm qualified when it came out) * Is an aura that transforms * Interacts with a celestial body (star, moon, asteroid, etc) * Overwhelms something with a single emotion * A planeswalker with only one activated ability and one static ability * An action and its reverse * Something that is somewhere in the uncanny valley, for a given race * Produces mana * Affects all creatures on the battlefield
* Is a planar chaos version of a legendary creature * Earns the ire of all they meet * Overwhelms something with a single emotion * Affects all creatures on the battlefield * Three entities represented on one creature card * A necessary madness * Has ": <cardname> Deals 1 damage to any target."
Triad of Wills Legendary Creature - Human Wizard : Triad of Wills deals 1 damage to any target. , : Until your next turn, creatures attack you each combat if able , : Until your next turn, whenever a player is dealt noncombat damage, draw a card. To liberate Theros from the chains of fate, three sisters raised their hands against the gods and suffered their world's scorn. 3/3
In Prime Theros, the Triad of Fates are somewhat god-like but presumed to be beholden to Athreos, for whom they set and manipulate the span of mortals. As addressed in at least one WotC article, they represent a negation of free will, and their abilities the purposes of the fates: Setting, measuring, and finally cutting the thread that determines a mortal's life. In Alter Theros, the Triad are tricksters who seek to overthrow the gods' design and permit true free will an absolute reign. Their abilities represent their strategies: Violence, Chaos, and Revelation. Their efforts are largely resisted by Theros and those upon it -- after all, traitors to the gods aren't well regarded.
* An illusion that becomes reality * An artifical moon with a specific purpose * A fake that is more than the original * A creation rebelling against its creator * Interacts with a celestial body (star, moon, asteroid, etc) * Counters spells of a single card type. * Draws a card the turn it is played, and cares about what that card is
Reflection of the Null Moon Legendary Enchantment When Reflection of the Null Moon enters the battlefield and at the beginning of your upkeep, reveal the top card of your library. If it is a land card, exile it and repeat this process. When a nonland card is revealed this way, draw a card. Counter all spells that share a type with the last card revealed by Reflection of the Null Moon. The original Null Moon was a Thran artifact, wielded against the city of Halcyon in its downfall. Jodah's arcane recreation bettered its magic-draining power by design and followed its treacherous outcome by accident.
_________________
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."
First four criterias: * Draws a card the turn it is played, and cares about what that card is * Resolves at the end of the turn * An illusion that becomes reality * Obsessive behavior of an otherwise brilliant mind First 2:
Inner search Sorcery Reveal the top card of your deck and draw it. At the end of turn, if you didn't play a card that shares the name with the revealed card, scry 2.
Second two criterias
Bottled spirits Artifact : Discard your hand then draw 2 cards. "After being forcefully esorcised the voices disappeared from the mage's mind, but he soon found a way to hear them again" "Image is an half empty bottle sitting on a scaffold, the liquid in it might have some weird faces in it, but is hard to say due to the image being way too blurred" I regret nothing.
Last edited by Hello World on Sun Mar 24, 2019 2:06 pm, edited 1 time in total.
* Three entities represented on one creature card * An artifical moon with a specific purpose
Sleep,slumber and lethargy, the sky exiles:1: Legendary Creature-Spirit God Cardname enters the battlefield tapped. At the end of each opponent turn, exile cardname until the end of your next post combat main phase. :return target creature you control to its owner hand. :take another turn after this one, activate this ability only during your opponent turn. 9/9
7 and 8
* A fake that is more than the orignal * A creation rebelling against its creator
Rebelling portrait Enchantment :Sacrifice cardname:Create a token copy of target creature ,except it enters the battlefield with two +1/+1 counters on it and has "This card cannot attack or block if a creature with the same name is attacking or blocking."
Last edited by Hello World on Fri Mar 29, 2019 5:34 am, edited 2 times in total.
* Draws a card the turn it is played, and cares about what that card is * Resolves at the end of the turn * An illusion that becomes reality * Obsessive behavior of an otherwise brilliant mind * Three entities represented on one creature card * An artifical moon with a specific purpose * A fake that is more than the orignal * A creation rebelling against its creator * A card that gives itself to at least one opponent * Has ": <cardname> Deals 1 damage to any target." * Counters spells of a single card type. * Has two keywords, where the first letter of one is the last letter of the other * Is a creature of one medium that has adapted to another. (water, land, air, space, interdimensional space, etc) * You can have up to 9 copies of the card in the deck * Is a non-blue, non-green mutant * A member of the aristocracy that lives in floating cities above the working poor * Is a natural enemy/strategic counter to a card from previous round that someone else made * A necessary madness * Uses an original counter type (Past examples: Divinity, gold, fate, etc) * From a canonical plane, thousands of years in the future from the last time it was shown in WotC media. * A monocolor rare/mythic rare that uses flavor to justify a significant color bleed. (eg: Form of the Dragon having a Moat effect) * Is a planar chaos version of a legendary creature * Is non-white and merciful * Earns the ire of all they meet * Has an original variant of an instant/sorcery keyword (eg gravestorm qualified when it came out) * Is an aura that transforms * Interacts with a celestial body (star, moon, asteroid, etc) * Overwhelms something with a single emotion * A planeswalker with only one activated ability and one static ability * An action and its reverse * Something that is somewhere in the uncanny valley, for a given race * Produces mana * Affects all creatures on the battlefield
* Obsessive behavior of an otherwise brilliant mind * Overwhelms something with a single emotion * Draws a card the turn it is played, and cares about what that card is * A necessary madness
Soloms, Blinded for Answers - Legendary Creature - Human Detective Whenever ~ enters the battlefield and at the beginning of your upkeep, name a card and draw three cards. At the beginning of your end step, reveal your hand and discard all cards that were not named by ~. A furor for truth paired with the unquenchable thirst for knowledge. 3/3
* A monocolor rare/mythic rare that uses flavor to justify a significant color bleed. * Interacts with a celestial body (star, moon, asteroid, etc) * An artifical moon with a specific purpose * Resolves at the end of the turn * From a canonical plane, thousands of years in the future from the last time it was shown in WotC media.
Moonfall - Enchantment Vanishing 1 All lands are islands. When ~ is sacrificed, destroy all creatures and non-basic lands. Then, transform ~. /////////////////////////////////////// Emrakul, Rise from Ruins Legendary Creature - Eldrazi Flying, Trample, Protection from Colored Spells. Whenever an opponent would take an extra turn or phase, you control them during that extra turn or phase. When this card transforms into ~, target player takes an extra turn after this one. 11/11
Last edited by Confused on Thu Mar 28, 2019 12:15 pm, edited 2 times in total.
Inner Search - Seems functional, and decently balanced. Not a lot going on mechanically, with almost no flavor integeration. 7.5/10 Bottled spirits - I think you meant to use "exorcized". Flavor text is a little awkward, but provides an interesting interpretation of some fairly basic mechanics. Good pun in the name. 8.5/10 Total: 16/20
An artifical moon with a specific purpose Has two keywords, where the first letter of one is the last letter of the other A necessary madness From a canonical plane, thousands of years in the future from the last time it was shown in WotC media. Interacts with a celestial body (star, moon, asteroid, etc)
Moonshard Memento
Sorcery (R)
Whenever you sacrifice a permanent this turn, Moonshard Memento deals 1 damage to each opponent. A random player sacrifices a permanent. Madness Storm Throughout her voluntary imprisonment, Emrakul often sent lunar souvenirs to inspire Innistrad's people.
An action and its reverse An illusion that becomes reality Is a creature of one medium that has adapted to another. (water, land, air, space, interdimensional space, etc)
Veiled Incubus — Creature — Nightmare Illusion 0/1 Shadow, shroud At the beginning of each end step, if no opponents control one or more untapped creatures, transform Veiled Incubus. "Most folks rest easy these days, believing horrors to be the stuff of nightmares." —Nanra, insomniac soothsayer
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Unveiled Incubus
Creature — Nightmare Horror
4/4 This gets +1/+1 for each tapped creature your opponents control. At the beginning of each end step, if an opponent controls one of more untapped creatures, transform Unveiled Incubus. "But I never sleep, 'cause nightmares are the stuff of horrors." —Nanra, insomniac soothsayer
Remaining Criteria
* Draws a card the turn it is played, and cares about what that card is * Resolves at the end of the turn * Obsessive behavior of an otherwise brilliant mind * Three entities represented on one creature card * A fake that is more than the orignal * A creation rebelling against its creator * A card that gives itself to at least one opponent * Has ": <cardname> Deals 1 damage to any target." * Counters spells of a single card type. * You can have up to 9 copies of the card in the deck * Is a non-blue, non-green mutant * A member of the aristocracy that lives in floating cities above the working poor * Is a natural enemy/strategic counter to a card from previous round that someone else made * A necessary madness * Uses an original counter type (Past examples: Divinity, gold, fate, etc) * A monocolor rare/mythic rare that uses flavor to justify a significant color bleed. (eg: Form of the Dragon having a Moat effect) * Is a planar chaos version of a legendary creature * Is non-white and merciful * Earns the ire of all they meet * Has an original variant of an instant/sorcery keyword (eg gravestorm qualified when it came out) * Is an aura that transforms * Overwhelms something with a single emotion * A planeswalker with only one activated ability and one static ability * Something that is somewhere in the uncanny valley, for a given race * Produces mana * Affects all creatures on the battlefield
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