I figure it's about time for me to make a constest, and I have the time this week. Without further ado, here is my blatant ripoff of a reality TV show:
This will be a series of 24 hour rounds ending on Saturday, 10/13 at 8PM. Each round will consist of a number of criteria and a lesser number of cards to made. Each contestant must use every criteria, but not necessarily in equal amounts on each card. Submissions are due at 4PM each day, grades and the next round's criteria will be posted at 8PM. At the end of each round, the bottom 1/4 of scoring contestants will be eliminated, rounded to the nearest even number. The final round will be graded, then each surviving contestant's cumulative grades will be compared to choose a winner.
Round 1:
Make 2 cards that together satisfy these criteria: * Converted mana cost 2 or less * Monocolored spell * Alternative casting method (e.g. Madness, Splice, Force of Will) * Uses the words "destroy" and "card" ("destroyed" and "cards" and similar forms also satisfy this criterion.)
This round will be closed on Monday at 4PM, to give people time to get in. If you have questions about whether or not something fits the criteria during any round, merely write an explanation why you think what you made does. Provided the explanation is not too absurd and/or gaming the system, I'll allow it. In your submission, please indicate which criteria are fulfilled by which card.
Destroy target creature. Its controller loses life equal to its toughness.
Target player draws three cards and loses 3 life
If you control a legendary creature or planeswalker, you may choose both. "It's not every day you get to see a bit of reality unmade... watch carefully, you might learn something."
Shadow of Recurrence Creature - Illusion Spirit If Shadow of Recurrence would be put into a graveyard from anywhere, exile it instead , Exile a permanent you control: Put Shadow of Recurrence onto the battlefield. Activate this ability only while Shadow of Recurrence is in exile 2/1
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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."
Gone Feral Instant (U) Target creature gets +3/+3 and trample until end of turn. Ferocious — If you control a creature with power 4 or greater, you may cast Gone Feral without paying its mana cost. Mr. Hoppity had seemed so docile until he tried to take his carrot away.
• CMC of 2 with an alternate cast.
Maniacal Usurper Creature ─ Human Rogue (R) When Maniacal Usurper enters the battlefield, destroy target creature, then Maniacal Usurper becomes a copy of any creature card in a graveyard. 2/2 "Don't worry, dear brother. No one is going to miss you."
• Monocolored with "Destroys" and "card".
Couple of questions:
1) Does making a creature fulfill the 'Monocolored' spell? I wasn't sure if you meant Instant or Sorcery. 2) Would reminder text count for the words 'destroy' or 'card'?
Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else. Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either mono-cellular or mutant aberrations.
Cato
A true warrior seeks out the greatest foe. Their heart cries out for glorious battle, heedless even to its own end.
Impaling Shadows - Instant As an additional cost to cast ~, reveal a black card from your hand. Exile target creature if its converted mana cost is less than the converted mana cost of the revealed card.
Hail of Shadows - Sorcery You may discard three cards from your hand to cast ~ instead of paying its mana cost. Destroy all creatures.
Joined: Mar 14, 2015 Posts: 2253
Preferred Pronoun Set: he/him
Necromancer's Guile — Sorcery (R) Destroy target creature or planeswalker, then return a creature or planeswalker card from a graveyard to the battlefield under your control. "I hold death in my left hand and undeath in my right." —Liliana Vess
Spellweaver's Dispersal — Instant (U) You may return a spell you control to its owner's hand rather than pay this spell's mana cost. Draw a card. "Each spell I craft is my art, and my child. Should another seek to criticize it, I will guard it, and I will proclaim the grandeur of its origin — an idea." —Vildur Aynska
Ingenious Geotificier | Creature - Dwarven Artificer | {C} Kicker When Ingenious Geotificier enters the battlefield, create a 1/1 Servo artifact creature token. If Ingenious Geotificier was kicked, that Servo enters the battlefield with two +1/+1 counters on it. [1/1]
Gaze of Shadow | Sorcery | {R} Destroy up to one target creature for each card in your hand.
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Quote:
"If you refuse to use rock, you will never beat scissors." — Galef, Dakka Dakka Forums
Last edited by Yarium on Sun Oct 07, 2018 9:34 pm, edited 1 time in total.
Well, considering the turnout, there will be some changes. One person will be eliminated each round, and the new round will start at 4PM from now on.
Grades and Comments:
Tevish Szat
Space-Time Collapse - The effects are relatively standard, with a nice entwine variant. The space half is a nebulous connection, but the time half is surprisingly flavorful, and a unique interpretation of black's form of card draw. 8/10
Shadow of Recurrence - Mechanically sound. Recurring from exile is a bit safer than from graveyard, and is nicely in blue's wheelhouse. Flavorwise, it's kind of a jumble. The name is too on the nose, and combined with the lack of flavor text, gives no context as to what this is or why it can do what it does. 6/10
Total: 14/20
Dudibus
Gone Feral - The name and the ferocious mechanic work well together, implying that this is something inherent in the large creature. The flavor text is a bad fit. Rabbits are generally nowhere near 4/#, and are generally not capable of ferocity, barring certain movie depictions. Admittedly, this is intended to be a humorous flavor text, so it's not as ill-fitting. Unfortunately, the pronoun confusion muddles the joke. It sounds like Mr. Hoppity is docile until Mr. Hoppity tries to take away Mr. Hoppity's carrot. 6.5/10
Maniacal Usurper - A killer clone is nice, and offers good utiliy in that you can kill something annoying, and clone something useful. Unfortunately, the flavor doesn't fit. Nothing here is maniacal. If the Usurper is taking the place of the person he kills, then he should clone what he kills. 6.5/10
Total: 13/20
Confused
Impaling Shadows - I would rather have named this "Consuming Shadows", since impaling is more -X/-X or "destroy" than "exile". I love how you sacrifice some secrecy to use a good, early removal spell. The flavor of the looming shadow of some dark future having dire effect in the present is quite frankly amazing. 9/10
Hail of Shadows - Meanwhile, this is just sad. The alternate cost is high, yes, but it's generic enough that you would put a few copies in any deck that likes wraths. Particulary, mono-blue would love this card. Without specifying that the discarded cards have to be black, this card lacks the flavor connection of the previous card. 2/10
Total: 11/20
Q is 564453
Necromancer's Guile - Solid, useful, and reminds me of the syphon spells. 7.5/10
Spellweaver's Dispersal - This is a pretty niche bit of metamagic, and as such fits nicely in blue. Unfortunately, this is now a sidedeck staple for dealing with counterspells, irrespective of the colors of your deck. The flavor... is a bit grandiose for saying that her art starts off as an amazing idea. Also, Vildur Aynska does not show up in a google search, so if she is an original characer, her title would be useful to give context. 5.5/10
Total: 13/20
Yarium
Ingenious Geotificier - By the mechanics, this is fine. A good common. Flavorwise, I'm not seeing the genius in making the robot bigger. I'm also not seeing the "geo-" of geotificier, unless you are implying that he made a robot into a golem. Which would be fine, but it's not reflected in the type, and it's a bog standard golem made by someone who is supposed to be ingenious. 6.5/10
Gaze of Shadow - I'm not sure why this is part red. A good win more effect for a control player, but kinda unremarkable. The name is kinda meh, you could put any black aligned noun in the place of 'shadow' and it would still probably work. 6/10
Total: 12.5/20
purplebackpack89
Tomahawk to the Throat - A good terror variant. Name feels like a placeholder, and has pretty much nothing to do with the discard effect. 6/10
Make 2 cards that together satisfy these criteria:
* Translate a non-evergreen keyword that only exists on permanents into an instant or sorcery ability. * Licid variant (For reference, Calming Licid) * Is a non-creature permanent * Is related to coming of age in some way.
This list seems really odd as it seems to require a creature (licid 'variant'), noncreature permanent, AND instant or Sorcery. Huzzah for DFCs!
Ascended Symbiote Creature - Licid , : Transform Ascended Symbiote and attach it to target creature Children of the Ascended eagerly await their fifteenth birthdays, when they are taught they will recieve a living shard of God and join the ranks of the Adults. 3/1 // Cerebrophage Infestation []Enchantment - Aura Enchant Creature You control enchanted creature. : Transform Cerebrophage Infestation. Enchanted creature's controller sacrifices it. The licids that control the Ascended devour the brains of their hosts at implantation, but are clever enough to keep the details of the "coming of age ceremony" a secret from their still-human children.
Blood of the Gods Instant Put four +1/+1 counters on target creature. If it wasn't monstrous, it becomes monstrous and gains indestructible for as long as it is monstrous. When the slain pantheon rotted on the field of battle, the scavengers that fed on their corpses became immortal terrors.
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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."
In the actual Chopped show, chefs have pretty weird ingredient combinations to deal with, like chicken feet, swedish fish, eggplants, and goat cheese. I tried to recreate some of that with the range of criteria, while still leaving enough flexibility so that more than a few designs get made.
Well, considering the turnout, there will be some changes. One person will be eliminated each round, and the new round will start at 4PM from now on.
I'm sad I had to sit it out, I just didn't think I could keep up with 24 hour rounds. if you run this again some time with a longer time scale I'll be all in.
The BLOCK I'm currently pretending I'll finish:Fleets Of Ossia (complete!) | Wavebreak (complete!) | The Second Flood (in progress!) Razorborne and friends teach music theory to chumps like you:12tone
I'm sad I had to sit it out, I just didn't think I could keep up with 24 hour rounds. if you run this again some time with a longer time scale I'll be all in.
Hmm. Honestly, I just sorta came up with this for something to do during my fall break, but there's nothing stopping me form making a Chopped Season 2, with week long rounds. So uh, stay tuned I guess.
Joined: Mar 14, 2015 Posts: 2253
Preferred Pronoun Set: he/him
What a crippling set of criteria.
Fluttering Destiny — Sorcery (R) Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) Create a number of 1/1 green Insect creature tokens with flying named Butterfly equal to the highest power among creature cards in your graveyard. In life and death, all Chali wanted was to be beautiful.
Not to steal Tevish's thunder, but that's totally the right way to do a Licid. So much more elegant than the original verbiage.
Symbiotic Licid — Creature — Licid (U) 1/2 , : Transform Symbiotic Licid and attach it to target creature. Left with no other chance for survival, the order of Windgrace bound their hopes, and their bodies, to beings long condemned.
Will to Survive • Enchantment — Aura (U) Enchant creature Enchanted creature has persist. At the beginning of your upkeep, you may remove a -1/-1 from Will to Survive and enchanted creature. Persist (When this is put into your graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield with a -1/-1 counter on it.) "You must live. For both of us."
Vile Ritual Sorcery (R) Human Offering (You may cast this card any time you could cast an instant by sacrificing a Human and paying the difference in mana costs between this and the sacrificed Human. Mana cost includes color.) Create a legendary 6/6 black demon creature with flying and trample named Moloch, Horrid King.
Memories of Innocence Enchantment (R) Haunt (When this permanent is destroyed, exile it haunting target creature.) Creatures get +1/+1 and have lifelink. When the creature haunted by Memories of Innocence dies, return Memories of Innocence to the battlefield transformed. ----------------------------------- Dark Realities Enchantment (R) Haunt (When this permanent is destroyed, exile it haunting target creature.) Creatures get -1/-1 and have menace. When the creature haunted by Dark Realities dies, return Dark Realities to the battlefield transformed.
Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else. Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either mono-cellular or mutant aberrations.
Cato
A true warrior seeks out the greatest foe. Their heart cries out for glorious battle, heedless even to its own end.
Last edited by Dudibus on Tue Oct 09, 2018 12:49 pm, edited 7 times in total.
So, basically, as long as the card can transform to some other card type and back?
Nah, still gonna do a licid, got to fulfill the last condition.
Tevish's idea for transforming licid is really neat.
Nurturing Licid - Creature - Licid ,: Transform ~ and attach it to target creature. 2/2 //////// Nurturing Licid Enchantment - Aura Enchant creature Enchanted creature can't attack or block and has "At the beginning of your upkeep, put a +1/+1 counter on this creature." ,: Transform ~.
Rally for Vengeance - Sorcery Exploit (As this spell resolves, you may sacrifice a creature.) Create two 3/1 red Warrior creature tokens. Then, if a creature was exploited to ~, creatures you control gains haste until end of turn.
Last edited by Confused on Tue Oct 09, 2018 10:40 am, edited 1 time in total.
Foolhardy Strength of Youth | Enchantment | {R} Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It's no longer an Aura if it's not attached to a creature.) If Foolhardy Strength of Youth isn't a Aura, creatures you control have indestructible, and attack and block each turn if able, and whenever a creature you control is dealt damage, it deals that much damage to you. Enchanted creature has Indestructible, and "This creature must attack or block each turn if able. Whenever damage is dealt to it, it deals that much damage to you."
Card Notes: The "Licid Variant", non-creature permanent, and coming of age card. I took Bestow, itself a Licid-variant, and granted it to something that wasn't a creature. This makes the spell possibly affect just one creature (often an opponent's), or affect all of your own creatures. It'd have to be tested, since I'm not sure where the appropriate pricing is on an ability that can be so variably useful or useless. I should have written a note like this for one of my last cards too in order to provide context that a Geotificer was someone that produces magic contraptions from rocks, and she's ingenious because now and then she gets a great idea, resulting in the extra sized Servo.
Echoing Warblast | Sorcery | {C} While Echoing Warblast is in your graveyard, it has Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.). Creatures you control get +1/+1 until end of turn.
Card Notes: The "non-evergreen keyword" card. Exalted from your graveyard is a lot harder to prevent. This does a neat thing in that normally such cards only want to be cast when you have a large group of creatures, but this one is still useful to cast even if you have just one (giving it, effectively, +2/+2 for the turn).
_________________
Quote:
"If you refuse to use rock, you will never beat scissors." — Galef, Dakka Dakka Forums
Ascended Symbiote - I really admire this simple templating for the licid ability, and the slight tension between wanting to keep the mind control and wanting to kill the creature is interesting. The flavor is delicious. I am reminded of the Goa'uld from Stargate, and using the transformation to show the public perception vs true nature is a nice touch. 10/10 Blood of the Gods - There might be some memory issues here, especially if the creature already has monstrous 4. Otherwise, a solid card with very evocative flavor. Well done. 8.5/10 Total : 18.5/20
Q is 564453
Fluttering Destiny - I like the use of emerge here, and butterflies are the perfect creature for it. I also like how the black version of this would be insects feeding on the toughness of the creature, so the green version is an expression of new life from the strength of what came before. That said, most of the time, I wouldn't want to pay the emerge cost, simply because large creatures are generally more useful. That said, a swarm of fliers is nothing to sneeze at. If nothing else, this gives Force of Savagery some use. Finally, I like the interpretation of an insect coming of age, rather than the more common human one. 7.5/10 Symbiotic Licid - Okay, this is pretty cool. I like how it has the taste of old green regeneration, and the Windgrace flavor does a good job of justifying the use of persist. Not to mention Windgrace canonically having influence over the slivers, so influencing licids is not far fetched. 9/10 Total: 16.5
Dudibus
Vile Ritual - I like offering on a ritual spell. Having the ritual summon a generic demon legend is rather disappointing. Not to mention, this could just as easily been a creature with offering, which sort of defeats the purpose. Not sure if this is balanced or not, but my experience with power creep in the game says its probably fine. 5.5/10 Memories of Innocence - Flavorfully, this is a homerun. Haunted by memories and dark realities, but as one fades the other returns. Exquisite. Unfortunately, activating the haunt transformation ability requires you to first destroy your enchantment, then the creature it haunts. Unless you have an unusually cooperative opponent, you are losing cards and/or tempo for limited return. As a player, I want to be able to swtich between the two modes at least once a turn, and probably at instant speed. 7.5/10 Total: 13/20
Confused
Nurturing Licid - I like how the white gives you a pacifism, but the green returns the strengthened creature. Flavorwise, I was a little skeptical of this being nurturing, and about related to coming of age. But then I realised that the licid is applying its own understanding of nurturing, and it all made sense. Well done in communicating an alien worldview purely through a name and the mechanics. 10/10 Rally for Vengeance - Pretty simple, but the flavor of killing your own creature to give your army a fabricated need for vengeance is pretty manipulative, and an interesting take on red's relationship with using emotions. 7.5/10 Total: 17.5
Yarium
Foolhardy Strength of Youth - While bestow is similar to licids, it lacks the defining back and forth that I had mentioned early in the thread. That said, it's close enough that I won't take points off for it. The effect is interesting, but definitely should be WR, not monowhite. I'm not sure how you wanted to flavor the damage dealt to you, if the youths are accidentally causing collateral damage, or if you are intervening as a pseudo-parent, taking the hits on their behalf. This is a good point in development to highlight, where you are capable yet impuslive. All that said, this is a difficult card to play succesfully. 6.5/10 Echoing Warblast - Simple and solid, though I'm not sure if the current wording works as inteneded. Similarly, solid yet unremarkable flavor. 7/10 Total: 13.5/20
Special thanks to Tevish Szat for his remarkable service to the licid creature type.
Dudibus is eliminated. Thank you for playing. ______________________________________________________
Round 3:
Make 3 cards that together satisfy these criteria:
* A non-white use of the gustcloak ability. (Gustcloak Runner) * Uses 13 or more words in the rules text. (Words in italics don't count. Yes, even those.) * Could be described as a "biocurse" * Depicts the tragic consequences of greed * Doesn't untap during its controller's untap step. * Is a land
Round ends Weds. 10/10/18 at 4PM MST.
Special note: From here on, there will be more cards, more criteria per card, or both. I understand that there is/will be a lot to do in a limited amount of time. As such, try to make at least one criterion per card if you can't spare the time for more. You will lose points for not including criteria, but not as much as not making the required number of cards. Obviously, if you can make all the cards and include every criterion, that will be to your advantage. Thank you for your time, and keep up the good work.
Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else. Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either mono-cellular or mutant aberrations.
Cato
A true warrior seeks out the greatest foe. Their heart cries out for glorious battle, heedless even to its own end.
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